Just like before!
Using all the feedback and testing that you have just done, have a good long think about how you are going to move forward over the next sprint.
Visit your Trello board and adjust your plan now. Add or remove tasks from your board. Make sure you have prioritized the next set of tasks for this sprint.
It is OK to pivot, but you've got one more sprint left and you should be concentrating on "polish" and "juice" in this sprint.
Watch this awesome video to understand what "juice" is and how it can make or break even the simplest game.
Fill out the Sprint 3 Planning Section of your Development Log now!
This should be familiar now. Use all your Game Development skills to try to complete as many of the tasks as you can in the next 3 weeks. Your lessons should follow a familiar routine.
Check your Trello.
Update your Trello, move tasks when done into done and select the next task. There should be one task per team memeber in the "Doing" list.
Do the task!
Repeat.
Your teacher should give you a countdown until "testing week". Make sure you are ready to build something for testing week and be brave: no-ones game is finished! But you've got to get others to test it to know how and where you need to adapt your plan.
If you’ve ever had trouble with sounds cutting off when objects like mobs or coins are removed, here’s a simple solution from KidsCanCode. Instead of adding an AudioStreamPlayer to each object, try using a special system that plays sounds independently of the objects themselves.
Every time you press a key or do something there should be a sound to go along with it.
Pixabay is an excellent source of Royalty Free music to add to your game
If you're looking to level up your game’s visuals, check out this complete tutorial on particles! It covers everything you need to know about creating smooth, eye-catching effects in Godot 4. Whether you’re making explosions, fire, or rain, this step-by-step guide will help you master particle systems and take your games to the next level.
You can also find more info in the official Godot documentation here: Godot Particles Docs
The Animation Player in Godot is a powerful tool for adding that extra "juice" to your game, making it feel more polished and dynamic. For example:
Screen shake
Animation Tweening
Scaling and Rotating
Fading objects in and out
As before. Now publish your game on itch.io and add it the Game Jam so people can find it and test it. Make sure you have addedyour final feedback form. Information below.
The final feedback form can be simpler. How about just a 1-5 rating for Gameplay, Graphics and Juice? If you are part of the Aotearoa Game Jam then you don't need to include a feedback form and can simply just use your scores in the final evaluation.
Set up your final itch.io game page so that people who play your game can give you the final piece of feedback.
Now play some other games and add feedback to their forms!
Congratulations, you are now a game developer!
No project goes perfectly but we can use this as a way to grow and learn. Now that you are finished, you can look back at what went well and what didn't. If you had more time what might you do? What would you do differently if you could start again? Did you agree with the feedback? Did the feedback help? The last think you have to do is record that reflection.
Fill out Sprint 3 Testing and Feedback now!
and
Fill out Sprint 3 Final Reflection now!
Teachers can assess against the given criteria using the checklist provided in the document.