Level 1 is all about ākonga exploring and learning a range of skills whether this is the first time they have experienced Digital Technologies or they have experienced before either at school or home.
This course should be fun whilst also having to problem solve more, especially with the range of software available. You work on a bigger project and ideally follow a design and develop process regardless of the area you choose.
Whether you are following the NCEA system or not, all the courses are easily adaptable to suit the environment and time you have.
* Note: The 92006 NZQA exam is held in the November exam space. Depending on your school requirements you may need to move the HCI unit. We have our school exams in Term 3 week 5 & 6, but are going to do the teaching and derived grade during class time in Term 4 leading into NZQA exams.
The course starts with ten weeks of learning skills through your chosen software i.e. Blender, Fusion360, Inkscape etc. This is an opportunity to develop all the skills that you'll need without any assessment or risk and have some fun.
After you have an idea of your own capabilities and the capabilities of the software, you'll decide on what you'll make for your project and then design it. This will help you create your Design Portfolio that you can use to help you answer the question in the Design DCAT, AS92007, that will be held at the end of Term 3/Start of Term 4 (Date to be confirmed).
After you finish the design you get to create what you have designed. This will be around 12 weeks of work where you will plan and develop what you designed, testing and getting feedback along the way to make it better. This will be assessed by your teacher in AS92005 - Develop a digital technologies outcome, for 5 credits.
By the middle of term 3 you'll have your outcome finished. You will then have two weeks to put together a compelling presentation that tells a story of developing your outcome and covers some of the key aspects you entailed. This presentation is a nice way to pull all the knowledge, understanding and skills you have learnt in this course and showcase your project.
At the end of Term 3 you will move on to study for your two DCAT Exams. As mentioned above, one of the DCATS will be AS92007- Deisgn a digital technologies outcome and the other will be AS92006- Demonstrate understanding of usability in human computer interfaces. Instead of AS92006 you could always work though the other internal AS92004 - Create a Computer Program. The content and knowledge for this is all contained in the unit shown further down . HCI is a computer science concept is seen throughout all digital technologies and will help you get a much better understanding of interfaces as you move on to further study in digital technologies in following years. Each of the DCATs are worth 5 credits.
We are going to spend Term 1 working through a variety of tasks and tutorials to hopefully develop your skill level further, and help you make decisions later on about what sort of project you want to spend the rest of the year on.
You are going to keep a record of your learning using this Skills Log. Update it as you go.
Game Jam
Magazine / Digital Spread
We will be working through the
We are going to spend Term 2 & 3 working through designing & developing your project!
Software Engineering
3D Modelling
Animation
Audio Visual
There are TWO Level 1 Digital Technologies External Assessments
92006 Demonstrate understanding of usability in human-computer interfaces
This is an exam that is sat in the NZQA Exam Timetable at the end of the year in November
92007 Design a digital technologies outcome
This is a mini Portfolio that is currated during term time and submitted by September to be externally assessed.
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Click on the relevant external below to get all the specific information including the do's and don'ts
Students will develop an understanding of computer science principles that underlie all digital technologies. They’ll learn core programming concepts so that they can become creators of digital technology, not just users.
Progress outcome 6
Within authentic contexts and taking account of end-users, students determine and compare the “cost” (computational complexity) of two iterative algorithms for the same problem size. They understand the concept of compression coding for different media types, its typical uses, and how it enables widely used technologies to function.
Students use an iterative process to design, develop, document and test basic computer programs. They apply design principles and usability heuristics to their own designs and evaluate user interfaces in terms of them.
Through usability heuristics, students draw on interactive design principles that guarantee usability and provide a simple, quick testing-regime.
Students will learn how to design quality, fit-for-purpose digital solutions.
Progress outcome 4
In authentic contexts, students investigate and consider possible solutions for a given context or issue. With support, they use an iterative process to design, develop, store and test digital outcomes, identifying and evaluating relevant social, ethical and end-user considerations. They use information from testing and apply appropriate tools, techniques, procedures and protocols to improve the quality of the outcomes and to ensure they are fit-for-purpose and meet end-user requirements.