Using all the feedback and testing that you have done in Sprint 1, have a good long think about how you are going to move forward over the next sprint.
Visit your Trello board and adjust your plan now. Add or remove tasks from your board. Make sure you have prioritized the next set of tasks for this sprint.
It is OK to pivot. That is why the project management methodology we are using is called "Agile"
Have a look at a timelapse of a game in development in the video on the right. The first 1minute is functionality (sprint 1). And the second minute is Level design and Aesthetics (sprint 2 where you should be now!!) Leave all the polish, UI and eye refinement until print 3!
Fill out the Sprint 2 Planning Section of your Development Log now!
This should be familiar now. Use all your Game Development skills to try to complete as many of the tasks as you can in the next 3 weeks. Your lessons should follow a familiar routine.
Check your Trello.
Update your Trello, move tasks when done into done and select the next task. There should be one task per team memeber in the "Doing" list.
Do the task!
Repeat.
Your teacher should give you a countdown until "testing week". Make sure you are ready to build something for testing week and be brave: no-ones game is finished! But you've got to get others to test it to know how and where you need to adapt your plan.
Make sure before you start making art that you have the basics down and have decided on a canvas size and layout for your tilemaps if appropriate.
How To Pixel Art - Beginner To PRO Tutorial
Reece GeofroyWhat Canvas Size Should you use for Pixel Art? (Pixel Art Tutorial)
Pixel OverloadAs before. Now publish your game on itch.io and add it the Game Jam so people can find it and test it. Make sure you have added another feedback form. Information below.
Like the last sprint feedback is really important.
Create another, different, google form and add it to your itch.io game page so that people who play your game can give you feedback.
This time you might want to add a question specific to your game. eg. What do you think of the difficulty level? or Do you think I need to add checkpoint?
Now play some other games and add feedback to their forms!
Just like before, it's time to review our feedback, record our progress and reflect on how well, or poorly, we have gone so far.
Most of the features and functionality of your game should be complete by now. The last sprint is NOT the time to be still be adding critical features. If you haven't implimented it by now, be honest, it's never gonna happen. Pivot, scrap the feature so you can concentrate on refing and polishing what you have.
Fill out Sprint 2 Testing and Feedback now!
and
Fill out Sprint 2 Project Reflection now!