Several of the Level 2 and 3 Digital Technologies Achievement Standards require students to explain (Achieved) and address (Merit) relevant implications. These are similar to Kaitiakitanga and Manaakitanga taught at level 1.
In NCEA examples of relevant implications include:
social
cultural
legal
ethical
intellectual property
privacy
accessibility
usability
functionality
aesthetics
sustainability and future proofing
end-user considerations
health and safety.
Whenever a company ends up in the media for failure of something in their system it is likely as a result of them not fully considering one or more of the Relevant Implications. Some examples are included below.
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Game Accessibility Guidelines website outlines the importance of making games accessible to a wide range of players, including those with disabilities. It provides practical steps for developers to implement accessibility features in their games, from early design to post-release review. The guidelines cover motor, cognitive, visual, and speech impairments, helping game creators make informed decisions to enhance inclusivity and player experience.
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