At the beginning of each week the Project Manager should gather everyone up in the team and have a quick "Daily scrum". In Software Development you could be doing this every day but once a week should be good enough to make sure everyone knows how progress is going and identifying any tasks that are slowing up the sprint progress.
Use all your Game Development skills to try to complete as many of the tasks as you can in the next 3-4 weeks. Your lessons should follow a familiar routine.
Check your Trello.
Update your Trello, move tasks when done into done and select the next task. There should be one task per team member in the "Doing" list.
Do the task!
Repeat.
If there is nothing to do on your board then ask a teammate if there is something that you can help them with.
Your teacher should give you a countdown until "testing week". Make sure you are ready to build something for testing week and be brave: no-ones game is finished! But you've got to get others to test it to know how and where you need to adapt your plan.
Uploading your game to itch.io
itch.io is a game store/game jam site where you can upload your game to be played by the rest of the world.
If your game is not working:
Make sure the html file is named "index.html"
Make sure the "kind of project" is set to HTML
Make sure the the zip file you have uploaded is set to "This file will be played in browser"
You may also have to tick the SharedArrayBuffer support
Make sure your game is set to Public in Visibility & access
All these are in order on the Edit Project Page.
Create a google form and add it to your itch.io page as a link now!
You need to get specific feedback related to things they have worked on. For example in your feedback form you should include a specific question about an aspect for each member of the group.
For example:
Something about the game mechanics that the programmer has worked on.
An aspect of the Aesthetics that the artist has worked on
Something about the menus or levels that the
If you are unable to get any useful feedforward for your aspect of the project then you will need to specifically go out and get it by interviewing players.
Now it's time to review our feedback, record our progress and reflect on how well, or poorly, we have gone so far.
It is OK to have had trouble! What you need to do is admit to it and adjust your plan accordingly. It's common to "pivot" and simplify your final game at this stagfe. Remove features and make your life easier. Or if things have gone well, extend your game idea and bring in some new features. Project management is about managing the good and the bad to ensure you deliver by the end of the project.
Fill out Sprint 1 Testing and Feedback now!
and
Fill out Sprint 1 Project Reflection now!