Watch these videos. Engage in conversation and think about these concepts. A good understanding of these concepts and how they affect the people and the enviroment around you will make you a better designer.
"Guardianship, stewardship for living things and resources."
This is a key concept in design and once you understand it we will develop ways that we can show it as we design our website. Watch the video and think about how we might show Kaitiakitanga in deciding what to design and how we design it.
"The process of showing respect and care; reciprocity between people, living things, and places."
Manaakitanga underpins a lot of what designers do when they talk to people, listen to people and design for their needs.
Watch the video to get a better understanding of what manaakitanga is and have a thing about what you might do as a designer to ensure you show manaakitanga in what you do as a designer.Â
Teo Yu Siang and Interaction Design Foundation. CC BY-NC-SA 3.0
In design thinking, one way of doing things called the "d.school" model from Stanford University. It has five steps:
Empathize: This is like putting yourself in someone else's shoes. You watch, listen, and talk to people to understand who you're designing for and what problem you're trying to solve.
Define: Once you understand the problem and the people involved, you write down a clear statement that describes the challenge. This statement guides your actions.
Ideate: In this step, you and your team come up with as many ideas as possible. You don't judge them right away; you let your creativity flow to find new and creative solutions.
Prototype: Now, you start building a version of your solution. It's okay if it's not perfect at first. You can make changes and try different things. This step doesn't need a lot of time or resources.
Test: After you've made a prototype, you show it to the people who will use it. This helps you understand their needs better and make your solution even better. You keep going through these steps and making improvements until you have a good solution.
Remember, you can go back and forth between these steps, and they don't always have to happen in order. It's all about being flexible and finding the best solution by trying things out and learning along the way.
Course Length: Approximately 4 weeks.
AS92007- Design a digital technologies outcome
This course is design to be done in conjugation with the Website Outcome (not Web Application). Students will iteratively design the website they plan to produce in the outcome.
Software requirements:
Any Web Browser (eg Chrome, Edge, Firefox or Safari)
Optional:
Inkscape or Adobe Ilustrator if not using Figma
Suggested Timetable:Â
3 hours Task 1 and 2Â
3 hours Task 3.1Â
4 hours Task 3.2Â
2 hours Task 3.3Â
2 hour Task 4Â
This is a portfolio of your work that you will collect as you go. This is NOT the assessment, but it is required for the assessment.Â
The portfolio and the questions will act as your study notes for the external.
Click the button below and make a copy for yourself.
Work through Part 1 of the document filling out the relevant sections of the Portfolio.
You can make a website about anything, but you should make a website about something you feel strongly about. Something that impacts you or the people around you.
Take some time to research, talk to people, and think about a good cause that you can make your website about. There are a lot of example on the Assessment Document.
Technology is about solving problems. You need to define the problem that your website is going to solve. This is most basically defined as "WHO needs WHAT and WHY?".
The topic is quite hard to grasp and you are going to have to be able to write a clear set of requirements (what someting must do) and specifications (how exactly it's going to do it) for your project idea.
Watch the video to help get a good understanding of the topic and then complete the worksheet below. Make sure you make a copy of the doc and then have a go filling it out. All instructions are inside the document.
Alexandruionascu, CC BY-SA 4.0, via Wikimedia Commons
Low Fidelity: This is a simple and basic way of showing what something will look like or how it will work. It's used in different areas like designing products, making user experiences, creating software, and making early versions of things. In product or user experience design, low fidelity means making rough sketches, simple layouts, or basic models of how something will look or work.
High Fidelity/Mockup: This is a very detailed and polished way of showing what something will look like or how it will work. It's used in various fields like design, user experience, audio tech, virtual reality, and more. High fidelity is all about getting the details right, making it look very realistic, and showing exactly how the final thing will look, feel, and work.
Prototype: A prototype is like an early version of something, a kind of test model, created to try out the most important parts and how they work together. It's a hands-on way to see if an idea or design is good, and it helps designers, developers, and users understand how well it works. You won't be making a prototype right now; it's for later stages.
Watch these videos to gain an insight into design for the web and how you can make great design for any purpose.
These topics are so important in design and this video gives us a lightning fast introduction with great examples.
You'll never think of website design the same way after watching this. The "Website Architect" simplifies everything.
Use your knowledge of web layouts and design principles to make a hand drawn wireframe of your design idea. The idea is to quickly prototype three layout options and find one that you think will work for your end users. You are then going to get feedback on which design or elements of a design are best.
Watch these videos to gain an insight into design for the web and how you can make great design for any purpose.
Amazing video without going into too much depth. Gives some great advice, and shows simple methods, tips and tools.
Long (but great!) tutorial for using Figma to create low and high fidelity mockups.
Create the high fidelity wireframe. Choose font and color options.The idea here is to start refining your design. Use what you learned from the feedback to make a more refined version of the wireframe using Figma, Inkscape or similar software. Take a look at several potential color palettes and fonts so you can get feedback from your stakeholders, teachers or classmates. Layout the structure of the page(s) of your site. Make sure users can see the alignment, proximity and flow of the layout so they can give you good constructive feedback.Â
Designers often use dummy text and images on high fidelity designs and mockups so as to not distract the viewer with understandable text. The industry standard is to use Lorem Ipsum which itself has an interesting history. You can generate your own dummy text here.
Congratulations on reaching the final stage of your website design! To create a polished and impressive final mockup, follow these steps carefully. Begin by thoroughly reviewing your wireframes and design concepts to ensure you capture all intended elements. Utilize a professional design tool of your choice, such as Adobe XD, Figma, or Inkscape, to bring your mockup to life. Pay attention to color schemes, typography, spacing, and overall layout consistency. Integrate high-resolution images and relevant content into each section. Make sure navigation is intuitive and functional. Don't forget to include hover effects or interactive components to showcase user interactions. Aim for a visually appealing and user-friendly mockup that effectively communicates your website's purpose and design.
Answer all the questions in the Design Portfolio under the section "Justify your design".
Don't forget to go back and look at the problem statement, the requirements and the specifications to see if your final design meets them. And if not, why not?