In design thinking, one way of doing things called the "d.school" model from Stanford University. It has five steps:
Empathize: This is like putting yourself in someone else's shoes. You watch, listen, and talk to people to understand who you're designing for and what problem you're trying to solve.
Define: Once you understand the problem and the people involved, you write down a clear statement that describes the challenge. This statement guides your actions.
Ideate: In this step, you and your team come up with as many ideas as possible. You don't judge them right away; you let your creativity flow to find new and creative solutions.
Prototype: Now, you start building a version of your solution. It's okay if it's not perfect at first. You can make changes and try different things. This step doesn't need a lot of time or resources.
Test: After you've made a prototype, you show it to the people who will use it. This helps you understand their needs better and make your solution even better. You keep going through these steps and making improvements until you have a good solution.
Remember, you can go back and forth between these steps, and they don't always have to happen in order. It's all about being flexible and finding the best solution by trying things out and learning along the way.
"Guardianship, stewardship for living things and resources."
This is a key concept in design and once you understand it we will develop ways that we can show it in our designs. Watch the video and think about how we might show Kaitiakitanga in deciding what to design and how we design it.
"The process of showing respect and care; reciprocity between people, living things, and places."
Manaakitanga underpins a lot of what designers do when they talk to people, listen to people and design for their needs.
Watch the video to get a better understanding of what manaakitanga is and have a thing about what you might do as a designer to ensure you show manaakitanga in what you do as a designer.
Some projects may not be able to easily meet all the criteria for NCEA qualifications. For instance a video game-play montage it may be difficult to describe the purpose, potential users, get constructive feedback. However a tutorial about how to play the game, or part there of, can much more easily define these criteria.
Some other ideas that would make good final projects:
Promotional Videos: Promotional videos for products, services, clubs, or events, incorporating visuals, text overlays, and background music.
Tutorials and How-To Guides: Instructional videos with screen capture to guide viewers through various processes, software usage, or DIY tasks.
Podcasts: Record and edit podcasts discussing some topic and informing the audience, improving audio quality and adding music or sound effects.
Video Resumes: Create dynamic video resumes that showcase someone's skills and qualifications.
Short Films and Documentaries: Short films or documentaries by editing video footage and integrating audio effects or narration.
Animated Shorts
The first step of any project is brainstorming. Your first idea is to begin with your worst idea, you don't know if its trash or treasure unless you compare it to something. Come up with as many ideas as you can at this stage. No idea is a bad idea!
Now that you have some ideas it is time to chose one of your options.
One of the things you need to consider is some projects may not be able to easily meet all the criteria for NCEA qualifications. For instance a video game-play montage it may be difficult to describe the purpose, potential users, get constructive feedback. However a tutorial about how to play the game, or part there of, can much more easily define these criteria.
Some other ideas that would make good final projects:
Promotional Videos: Promotional videos for products, services, clubs, or events, incorporating visuals, text overlays, and background music.
Tutorials and How-To Guides: Instructional videos with screen capture to guide viewers through various processes, software usage, or DIY tasks.
Podcasts: Record and edit podcasts discussing some topic and informing the audience, improving audio quality and adding music or sound effects.
Video Resumes: Create dynamic video resumes that showcase someone's skills and qualifications.
Short Films and Documentaries: Short films or documentaries by editing video footage or animation, and integrating audio effects or narration.
Complete Step 3 in your Audiovisual Design Document now
A film treatment is a detailed summary of a film or TV project, often used to pitch the idea to producers, studios, or investors. It provides a comprehensive overview of the story, characters, and key elements, helping to convey the project's vision without the need for a full script. Here’s a breakdown of what typically goes into a film treatment:
Title: The name of the film or project.
Logline: A brief, compelling summary of the story in one or two sentences. This should capture the essence of the plot and hook the reader's interest. (You should already have this)
Introduction: A short introduction that sets up the context, tone, and genre of the story.
Synopsis: A detailed summary of the story, usually written in prose form. It covers the main plot points, key scenes, and character arcs. The synopsis should be engaging and written in the present tense.
Characters: Descriptions of the main characters, including their background, motivations, and how they contribute to the story. This section helps to flesh out the personalities and relationships within the narrative.
Themes and Tone: An explanation of the underlying themes and the overall tone of the film. This helps to convey the emotional and philosophical depth of the story.
Visual Style: A brief description of the visual approach, including cinematography, color palette, and any specific stylistic choices. This section helps to illustrate how the story will look on screen.
Conclusion: A wrap-up of the story, detailing how it resolves and what the audience is meant to take away from the film.
Complete section 4.1 of your document now
The storyboarding process is a crucial step in visual storytelling, commonly used in filmmaking or animation. It involves the following key steps:
Script Breakdown: Start with the script or concept, breaking it down into individual scenes and key moments. Identify the essential actions, dialogues, and transitions that need to be visualized.
Sketching Scenes: Draw the scenes sequentially on a series of panels. Each panel represents a shot or a segment of the story. These sketches don't have to be highly detailed; rough drawings are often sufficient to convey the main idea.
Defining Shot Composition: Decide on the camera angles, movements, and framing for each shot. Indicate whether it's a close-up, wide shot, or a particular perspective that enhances the narrative.
Adding Notes: Include important details like character movements, actions, dialogues, and special effects. Annotations help clarify the visual storytelling and ensure that everyone involved understands the scene's intent.
Review and Adjust: Collaborate with the team (directors, writers, animators) to review the storyboard. Make adjustments based on feedback to ensure the story flows smoothly and effectively.
Finalizing the Storyboard: Once approved, the storyboard serves as a visual guide throughout the production process. It helps maintain consistency and ensures that the creative vision is followed accurately.
Storyboarding helps in pre-visualizing the project, identifying potential issues early on, and communicating the creative vision to the entire production team effectively.
Top Ten Middle-Earth Moments - Lord Of The Rings HD.
Before jumping into your own storyboard we are going to practise recreating a storyboard of an existing movie.
Have a look at these scenes from the Lord of the Rings movies all of which were filmed in New Zealand.
Complete Section 4.2 - 4.4 in your document now
The topic is quite hard to grasp and you are going to have to be able to write a clear set of requirements (what someting must do) and specifications (how exactly it's going to do it) for your project idea.
Watch the video to help get a good understanding of the topic and then complete the worksheet below. Make sure you make a copy of the doc and then have a go filling it out. All instructions are inside the document.
Complete section 4.5 of your document now
What do you HAVE to make this project, what people, what skills do they have, how much time, what software, hardware etc. This helps you to judge if your project is in scope (ie do-able with the given resources)
Think hard about this and list them all in section 5.9 of your game design document.
The number one rule for feedback with design work is give options! The person that you are getting ideas from can't imagine your main character in different clothes, instead present them in the different clothes.
This is your last chance to show manaakitanga.
Go and show your friends, whanau, and anyone else your design and listen to what suggestions they have to make it better.
Once you've got lots of feedback, go and make improvement to your design.
Next, you'll need to try to justify, with evidence, why this design is going to be awesome.
Does it fit the theme?
How will it meet the needs of the target audience?
How will you respect the principles of manaakitanga? Kaitiakitanga?
Don’t forget to include research to back up your claims. Use the internet and add a bibliography of websites or articles that you used. The better you do this section, the better prepared you will be for the exam.
Fill out section 6 of your storyboard now.
note: Justify - To support an argument or conclusion with evidence